Terrible Lizards new game plus guide
By the Terrible Lizards Guide editors
Updated
New Game Plus is a replay mode that unlocks after you finish the story and reach the credits, adding four modifiers tied to amber collected during the main game. The Terrible Lizard Wiki fan site says the modifiers can be combined before a run. Your collectible tracking carries over, so a replay can help you find missed items.
How Terrible Lizards new game plus unlocks
Terrible Lizards new game plus unlocks after you finish the story and reach the credits. The game has one ending, so the unlock condition is a completed story rather than a choice between endings. A guide from the Tpose Gaming site also describes New Game Plus as unlocking after you finish the game.
For a practical route, complete the story, reach the credits, then choose the replay mode when you return to play. The trigger is clear: finishing the story comes before access to the new run.
Terrible Lizards has four levels and takes 6–10 hours to play, according to the Terrible Lizards FAQ. That gives the replay a compact structure: the mode sends you back through the game rather than opening a separate story. The same FAQ lists one ending, so players can treat reaching the credits as the completion milestone for unlocking NG+. If you are planning a replay around a specific collectible, remember that the unlock follows story completion, while collectible tracking carries over into the replay.
| Entries | How it is counted |
|---|---|
| Levels in the game | 4 levels |
| Endings | 1 ending |
| Reported playtime | 6–10 hours |
| New Game Plus modifiers | 4 modifiers |
| Modifier unlock pace | 1 modifier for every 4 amber collected |
What NG+ changes during a replay
NG+ adds four replay modifiers that change movement or the camera, rather than adding story content. The Terrible Lizard Wiki fan site says you can combine the options before a run. Its walkthrough lists body-cam visuals, slippery surfaces, a rule that kills you if you stop moving, and low gravity.
Those effects give a replay a different feel through camera and movement rules, while the story remains the same.
The modifier set makes NG+ a way to change how you move through the game. Body-cam visuals alter the camera presentation, while slippery surfaces and low gravity affect movement. The stop-moving rule adds a condition to how you play: stopping causes death. Players can combine modifiers before a run, so decide which effects suit the kind of replay you want before starting. The New Game Plus guide groups these options as replay modifiers, giving you a clear way to frame the mode: adjust the run with available effects, then revisit the story.
How amber unlocks the modifiers
Amber collected during the main game determines which New Game Plus modifiers unlock. The Terrible Lizards collectibles page says one of the four modifiers unlocks for every fourth amber collected. The Terrible Lizard Wiki fan site likewise ties the modifiers to amber collected during the main game.
That makes amber collection relevant beyond the first run: the amount you find before the credits affects the modifier options available for replay.
For a straightforward plan, collect amber as you play through the main game and keep track of your progress. Each fourth amber collected unlocks one modifier, up to the four modifiers described for New Game Plus. The collectible tracking carries over, so you can use a later replay to look for items you missed. That gives the replay a clear collection purpose even if you are not changing the story: return to search, use the tracking that remains available, and build toward the amber thresholds described for unlocking modifiers.
What carries into the replay
Collectible tracking carries over into New Game Plus, which makes a replay useful for finding items you missed. The Terrible Lizard Wiki fan site says the tracking remains available, and the amber collected during the main game is tied to modifier unlocks. You can therefore use a replay to revisit collectible hunting while also trying any unlocked modifiers. The practical order is simple: finish the story to unlock the mode, check your collectible tracking, then use the replay to search for missed items as you move through the game again.
New Game Plus connects replaying with two concrete goals: trying movement or camera modifiers and locating missing collectibles. Amber collection during the main game determines modifier unlocks, while carried-over tracking helps with item searches. Keep those two pieces in mind when choosing a run setup. The modifiers can be combined before a run, so select from the options you have unlocked and then use the replay for the collection work you still want to do.
What is our take on New Game Plus?
Our take is that New Game Plus is best understood as a replay with adjustable movement and camera rules. The mode unlocks at the credits, offers four modifiers tied to amber collection, and preserves collectible tracking for another search. Those details make its purpose easy to read: revisit the game with different movement conditions, or use the replay to look for items you missed. The single ending also means completion has one stated endpoint before the replay becomes available.
New Game Plus gives you a useful choice before each run: combine the modifiers you have unlocked, or focus on revisiting the game and its collectibles. Amber is the link between your first playthrough and the modifier options, while tracking supports a return trip for missed items. A player deciding whether to replay can use those stated features as a simple checklist: reach the credits, consider the available modifiers, and choose whether collectible hunting is part of the next run.
How the main game frames a replay
The main game is described as four levels, one ending, and a 6–10 hour playtime by the Terrible Lizards FAQ. Those details give a useful frame for New Game Plus: the replay returns you to a defined game structure, and the credits mark the unlock point. The FAQ also lists the release date as October 29, 2026, and names PC, Xbox Series X|S, and PS5 as platforms. It lists the price as $24.99. Each of those game details can help you identify the game and plan around its stated length and structure.
The Terrible Lizard Wiki fan site describes four modifiers and says they can be combined before a run. That makes the pre-run choice the main way to shape a replay: pick a combination based on whether you want altered camera presentation, changed movement, or both. The same guide says collectible tracking carries over, so you can also keep a collection goal in mind. For related details, see the [collectibles page](/collectibles/), the [walkthrough](/walkthrough/), and [how long to beat](/how-long-to-beat/).
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Frequently asked questions
How do you unlock Terrible Lizards new game plus?
It unlocks after you finish the story and reach the credits. Once it is available, you can start a replay and choose from the modifiers you have unlocked.
How many modifiers are in Terrible Lizards new game plus?
It has four modifiers. They affect the camera or movement, and you can combine unlocked modifiers before a run.
What does amber do in New Game Plus?
Amber collected during the main game unlocks New Game Plus modifiers, with one modifier unlocked for every fourth amber collected. The four listed effects are body-cam visuals, slippery surfaces, a rule that kills you if you stop moving, and low gravity.
Does collectible progress carry over to a replay?
Collectible tracking carries over into New Game Plus. You can use a replay to search for items you missed while playing through the game again.
Does New Game Plus add more story content?
New Game Plus adds four replay modifiers that change movement or the camera rather than adding story content. The game has one ending, and the mode unlocks after you reach the credits.
How long is the game before New Game Plus?
The Terrible Lizards FAQ lists a playtime of 6–10 hours across four levels, with one ending. Terrible Lizards new game plus unlocks after you finish the story and reach the credits.