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Terrible Lizards review

By the Terrible Lizards Guide editors

Updated

Terrible Lizards is a horror platformer whose reviews point to strong atmosphere and monster designs, alongside concerns about movement, bugs, and repetitive sections. One review describes the adventure as lasting six to eight hours (Noisy Pixel). The Terrible Lizards review picture is mixed, so weigh its praised elements against the drawbacks that matter to you.

Illustration for a Terrible Lizards guide: Illustration about review, muted palette with one accent colour.
Illustration

What the Terrible Lizards review coverage says

Terrible Lizards reviews praise different parts of the experience, so there is no single strength that every listed review emphasizes. Noisy Pixel praises the atmosphere and parkour, while saying the story and characters fall short. Horror Fuel takes a more positive view of the story, gameplay, monster designs, and voice acting. These comments show that a player’s reaction may depend on which elements matter most.

The Terrible Lizards review coverage also points to a clear divide between the game’s presentation and its execution. Wand’s review praises the atmosphere, but criticizes the voice acting and says the cave and lab sections are less compelling. Horror Fuel, by contrast, describes the voice acting as great. Those different judgments make the review picture more useful as a set of specific viewpoints than as a simple consensus.

Terrible Lizards is described as a horror platformer that asks players to explore caves, according to Wand. DayOne describes a goofy and dark story alongside lengthy levels that combine platforming with traversal puzzles. That description frames a mix of exploration, movement, and story rather than a single type of challenge.

For a player deciding what to expect, the reviews leave two broad impressions. The atmosphere and monster designs receive praise, while several criticisms focus on movement, pacing, or particular parts of the adventure. The the game roundup is most useful when read at that level of detail: it shows which elements have drawn praise and which have raised concerns, without suggesting that every reviewer had the same experience.

Is it worth it if atmosphere matters to you?

Terrible Lizards may appeal to a player who values atmosphere, parkour, and striking monster designs, based on the praise in the reviews. Noisy Pixel highlights the atmosphere and parkour, while Horror Fuel praises the monster designs. Wand also praises the atmosphere. Those comments offer a concrete reason to consider the game if those aspects are high on your personal list.

The answer to “is it worth it” depends on how you weigh those strengths against the criticisms. Noisy Pixel says the story and characters fall short, and Wand describes the cave and lab sections as less compelling. Eggplante says bugs and repetitive tasks keep the game from reaching its potential. A player who is especially concerned about story, consistency, or repeated tasks should take those points into account before deciding.

Eggplante rated Terrible Lizards 73 overall, praised the dinosaur museum setting and campy feel, and criticized bugs and repetitive sections (Eggplante). That score sits alongside a review that identifies both a distinctive setting and practical drawbacks. It can help frame Eggplante’s own verdict, but it does not resolve the other reviewers’ differing assessments of voice acting, story, or movement.

If atmosphere, parkour, or monster design are the main draw, the praise speaks directly to those interests. If unreliable movement, bugs, repetitive sections, or weaker story elements would dominate the experience for you, the criticisms deserve more weight. The listed reviews support both sides of that decision.

How long is the adventure, and what do its levels involve?

One review describes the adventure as lasting six to eight hours, the clearest estimate in the review coverage (Noisy Pixel). Treat it as that review’s description, not a promise about how long every player will take. The estimate gives a rough sense of the stated length, while level design and movement remain separate parts of the decision.

DayOne describes the levels as lengthy and says they combine platforming with traversal puzzles. That detail gives the playtime estimate some context: the described experience involves more than moving through a sequence of story moments. A player considering the game can use both details together, with the six to eight hour description as the stated overall span and the platforming and traversal puzzles as the kind of level activity DayOne calls out.

Noisy Pixel’s praise for parkour makes movement a notable part of how at least one review reads the adventure. Gamesandwich’s PC review raises the other side of that subject, criticizing the momentum system because it can make some jumps unreliable. The two observations point to a practical consideration: movement is part of the appeal described by one reviewer, while its reliability is a concern in another review.

The the game discussion of movement is especially relevant when considering a platformer with traversal puzzles. Gamesandwich says unreliable movement can make some jumps and story moments frustrating. That criticism does not establish that every jump causes trouble, but it does make movement a specific issue for prospective players to consider alongside the praise for parkour and the description of lengthy levels.

What the reviews say about bugs, repetition, and movement

The reviews identify bugs, repetitive tasks, and unreliable movement as drawbacks. Eggplante says bugs and repetitive tasks keep the game from reaching its potential, and its review also criticizes repetitive sections. Gamesandwich focuses on the momentum system, saying it makes some jumps unreliable. These are distinct criticisms, so consider them separately rather than treating them as one general complaint.

Eggplante’s assessment pairs its criticism with praise for the dinosaur museum setting and campy feel. That combination gives the 73 overall rating some context: the review points to a setting and tone it values while also identifying bugs and repetition as problems. A player reading the the game coverage can take away that Eggplante’s score reflects both of those sides, rather than praise for the setting alone.

Gamesandwich describes the movement issue in terms of the momentum system and the reliability of some jumps. The same review says unreliable movement can make certain jumps and story moments frustrating. That makes the criticism more specific than a general dislike of platforming: the concern is that movement may not respond reliably in situations where a jump or a story moment matters.

These drawbacks matter differently depending on what a player wants from the game. Repetitive tasks may weigh more heavily for someone who wants each section to feel distinct, while unreliable jumps may matter more to someone focused on platforming. The review comments identify those concerns, but they do not say that every task repeats or every jump fails. Reading the criticism at its stated scope keeps the warning useful without extending it beyond what the reviews describe.

What is our take on the Terrible Lizards review?

Our take is that the reviews make a mixed case built around distinct strengths and specific execution concerns. Atmosphere appears in positive comments from Noisy Pixel and Wand, while Horror Fuel praises the story, gameplay, monster designs, and voice acting. Other reviews criticize aspects such as story and characters, voice acting, bugs, repetitive sections, and movement. The practical choice is to decide which of those features matter most to you.

The strongest points to weigh are the ones described in concrete terms. A six to eight hour adventure is the duration Noisy Pixel gives; DayOne describes lengthy levels that mix platforming and traversal puzzles. Eggplante’s 73 overall rating comes with praise for a dinosaur museum setting and campy feel, plus criticism of bugs and repetition. These details provide a clearer basis for a decision than a single positive or negative summary.

Horror Fuel praises the voice acting, while Wand criticizes it; Noisy Pixel says the story and characters fall short, while Horror Fuel praises the story. Those differences are worth keeping in view when choosing which review best reflects your priorities. The most consistent practical approach is to compare the specific praise and criticism with the parts of a horror platformer you care about.

Where to read more about the game

Eggplante says its review was based on the Xbox Series X version and that the game is also available on Game Pass. Those are the platform and availability details stated in that review, so players who want to follow up can read Eggplante’s review for its full context. For related pages on this site, see [Game Pass](/game-pass/), [How Long to Beat](/how-long-to-beat), and the [Terrible Lizards FAQ](/faq).

Entry Review detail
1One review describes the adventure as six to eight hours.
2Eggplante rated the game 73 overall.
3Eggplante’s review was based on the Xbox Series X version.
4DayOne describes lengthy levels combining platforming and traversal puzzles.
5Gamesandwich criticizes the momentum system for making some jumps unreliable.

Gallery

Terrible Lizards screenshot 1, Terrible Lizards review
Terrible Lizards review, screenshot 1
Terrible Lizards screenshot 2, Terrible Lizards review
Terrible Lizards review, screenshot 2
Terrible Lizards screenshot 3, Terrible Lizards review
Terrible Lizards review, screenshot 3

Frequently asked questions

How long is Terrible Lizards?

Noisy Pixel describes the adventure as lasting six to eight hours. That is the duration given in its review, alongside its praise for atmosphere and parkour.

What does the Terrible Lizards review say about the story?

The reviews differ on the story: Noisy Pixel says the story and characters fall short, while Horror Fuel praises the story. DayOne describes it as goofy and dark, giving another specific view of its tone.

What does the Terrible Lizards review say about movement?

Noisy Pixel praises the parkour, while Gamesandwich criticizes the momentum system for making some jumps unreliable. Gamesandwich also says unreliable movement can make some jumps and story moments frustrating.

Does Terrible Lizards have bugs or repetitive sections?

Eggplante says bugs and repetitive tasks keep the game from reaching its potential, and criticizes repetitive sections. Its review also praises the dinosaur museum setting and campy feel.

Is Terrible Lizards worth it?

Terrible Lizards may suit you if the praised atmosphere, parkour, monster designs, or campy feel are important to you. The Terrible Lizards review coverage also raises concerns about bugs, repetition, movement, and differing opinions on story and voice acting, so weigh those against your priorities.

Sources